Welcome To The Snackrooms Update


There is SO MUCH to unpack in this update. It's been a month. A backrooms parody, extensions of old areas, a few ORIGINAL music pieces, new enemies, new shop, new bossbattle, new everything. This update added barely anything story-wise, but it polished the game a load. Here's everything I can think of:

- Added The Snackrooms. A dimension parallel to Micheal's, this hosts an incredibly hostile entity dubbed "Devious Cat". Run from him in the looping rooms, collect cheese, and buy stuff from the end shop before you exit. Unless you get caught, of course.

- Added The Tutorial. Because the game felt a little unfair to new players, I added a little tutorial that encourages you to learn the UI and controls.

- Added a beginning cutscene to explain the story.

- Cactus Doge is now his own boss battle, with two phases and a hell ton of health.

- Added Dooflebingus' Shop. 

- Added Dooflebingus' Snackrooms Shop

- Added Devious Cat. He chases you in The Snackrooms, and will oneshot you.

- Added blocks with physics (crazy!!!!!!!)

- Added Cactus Juice. This makes you into a massive Cactus-Micheal that regens health up to 10 (although ends the effect after 1 minute)

- Added the Lifesteal Potion. This allows you a minute to deal as much damage as you can. Once done, it heals you based on damage dealt.

- Made the inventory work like an actual inventory. 

- Made Micheal slightly smaller.

- Added a new enemy, Banana Cats. They work for El Gato.

- Added another new enemy, Spincats. Surprisingly, they work for El Gato.

- Added a dash ability.

- Added a pre-boss save system.

- Extended Floppa Island and Floppa Hills into much bigger areas respectively.

- Added the aimable Cheese Grater weapon.

- Added Armor, that lets you take 6 extra hits before breaking.

- Added text-blips (think Undertale) to every character's dialogue.

- Added the Zabloing Bakery, and Lemon Drizzle to buy there.

- Added Rustling Grass, where you can find a continous stream of Bananacats and Spincats to fight.

- You cannot die from enemies (but still can on bosses). Instead, you get a quick knockout screen and get moved to the previous area.

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